Act I complete (0.1.24)


A huge thanks to everyone that's been helping test, give feedback and played the game. With the final batch of bug-fixes, I think Act I is more or less done. The good news is that frees me to start working on Act II.



To give a heads up on the primary aspects planned for Act II

Continue the story of MC's relationship with the characters of Elsewhere and Edinburgh. At it's heart this is a harem love-story. Emily might not want to share, but she'll have to come around to it somehow. Molly and Katie will have to kiss and make up. And Jenny will need to discover what she's willing to do if ordered by a perfect black rose. I'm also bringing in a few new characters.. more people, more fun. I'm
working on the replayable dungeon version of Elsewhere (inspired by the Ssubway system in Persona 5). Here's how it's looking so far:



For those of you who've played Slay the Spire the structure is very similar to that; you've got your grunts, your elites, your question marks, treasures and rest stops. The question marks will be dialog sequences, some of which are dependent on which companions you've brought on this run. Treasure are things you can trade with Chloe, and use to upgrade the Crowley. I wanted to have the idea of the Crowley as a living thing; bringing back stuff for Chloe will raise the level of the pub, open up new rooms and unlock new conversations when you work. At the beginning there's nothing much happening at the pub, but by the end of Act II it will be known as the place to be for mages and and friendly(ish) supernatural creatures. And of course, being a bartender and bouncer there will be entertaining. It's also how the additional sex scenes with Chloe will be unlocked (based on stat checks / conversation options from when the player works at the Crowley)

Finally, I'm tuning and tweaking the poker game. With the replayable (Persona-inspired) dungeons, we'll have more combat. That means I need more, and more interesting, gems. I need more enemies, and specifically ones that do different things so killing them isn't a slog. I need more ally powers (especially for the Sorceresses). And I need to spend some time tuning all this for difficulties.

I'll likely push out a new build roughly weekly with the *systemic* changes (so updating elsewhere, improving UI, more enemies, etc). I'm going to gate Act II story so it's ready when it's ready.. hopefully that kind of two-step update will give people a chance to play and have feedback about the game systems, while still leaving a meaty 2hr update down the road.


So there you have it. Hope you're enjoying Act I, let me know if there's any bugs or issues!

Files

Love of Magic_0_1_24a .zip 399 MB
Dec 18, 2019
Love of Magic_0_1_24a_osx.zip 420 MB
Dec 19, 2019
changelog.txt 4.7 kB
Dec 19, 2019
Love of Magic.apk 425 MB
Dec 19, 2019

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