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The power of sorcery


Part of making the world of magic come alive is expending on the Poker game. I'm spending some time this week working on the paths of elsewhere, and the various companions.

There are several types of Magic in the world. Chloe (and some of the other characters) are what is referred to as Sorcerers. They are sensitive to the the flow of Magic, and take hints and nudges from it.

In game, this is represented by 'meta magic' logic. Where a healer heals and an evoker channels brute force, sorcerers affect the logic of the spells themselves. Here I test out the first 4 sorcerous actions:
1. Replace one of your cards (at random) with a joker
2. Replace the center of the board with a joker
3. Sort the cards by suit
4. Sort the cards by value

Together these elements allow us to change up the game logic. Each of the actions trigger from conversations; there's two types of conversations for each action.. one that's played the first time you use the spell, one that's played subsequently.

I also had feedback that some people felt the core poker minigame was too hard. I'm adding two things to help out with that. First of all, there's now a 'hint' functionality (same video), which will show the best valid move if there is one, and you just let the game be.

Secondly, I added an autoplay function to the game. It won't use the Allies, so it's not necessarily always the best option, but it's a solution for people that just really hate the poker mechanic but otherwise loved the game.

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