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Book 1 final release


With 1.0.7b I'm (hopefully) finally done with bug-fixes, quality of life fixes and optimizations for Book 1, and can turn my interest to Book 2. The final mile isn't as glamorous as the initial steps, but they needed doing. 

You can split them into 4 chunks:

Spellchecking

I write 'in' the unity editor, so without the benefit of even the little squiggly lines we've all gotten used to from browsers. It's probably a foolish thing to do, but it makes it easier to think non-linearly about stuff. The Discord team keeps me honest when it comes to typos.

Optimization and bug fixing

- Cleaned up the Card combat, which could lag over time in very long battles

- Fixed various little timeline things that could break (meeting a character randomly when they're not supposed to be around, that kind of thing)

- Fixed up achievements not triggering, or being too hard to get


Quality of Life

Adding better keyboard commands (such as space to trigger Autoplay, 1-3 keys for allies, 1-9 for dialog options, etc), etc.

I also added a new Difficulty mode, Ultra, for the master card-players out there. Some people have logged hundreds of hours in playing the game... this is the mode for people who want Elsewhere to bite back.




Here's the full changelog since v1.0.1
1.0.7b [31/12/20]

- 1.0.7 added a bug that caused cards to disappear when returned to hand. Fixed the fix to the fix.
- New shortcut: Space to Auto (as well as 1-3 to trigger ally in combat)

1.0.7a
- Katie's Fire Immunity didn't actually make you immune to fire. Oops.

1.0.7
- Fixed a bug where cards that were discarded were still rendering, causing performance drop over extended battled
- Fixed a bug after Snowdrop's combat, UI being broken

1.0.6
- Ultra and Hard difficulty now recharges allies slower (60% and 80% of default)
- Added more bulletproofing to Memories UI
- Disply the player's level from frontend and conversation UI

1.0.5
- Fixed a bug where second trigger of Katie's firegem during combat would force the Fire9 gem
- Resized some of the character textures to give a crisper look
- Tuned ultra difficulty. Monsters now show up slightly later (125% of normal unlock speed, not 150%), player has slightly more HP (100%, not 90%, of base) and do less damage (60%, not 80%, of base)
- Dropped difficulty in achievements for Inferno (1000->500), Thunderstorm (1000->150) and Anger Management (1000->500)
- Fixed a bug that prevented Act III achievement from triggering

1.0.4a
- Fixed achivement Toxic Environment not triggering correctly

1.0.4
- Updated probability of triggering Black Rose 1, and shifted where the flag is set that enables the quest line up

1.0.3
- Spelling pass
- Fixed Bella's defensive ability (10% and 25%) triggering correctly. The 10% bonus was triggering at the same time as the 25%, giving 35%
- Reduced the HP of townhouse Golem
- Fixed a bug where invalid images could throw an exception, potentially halting script
- Fixed a bug where you could lose the poker UI after dragon combat
- Fixed an achievement (Man of Culture) claiming there are 9 books (there's 8 in book 1)
- Fixed Emily's Dragonslayer attack to only trigger after she hits the power threshold

1.0.2
- Start screen now represents correct chapter 
- Spelling pass
- Fixed an error where QSave was incorrectly triggering an animation if the frontend UI is hidden
- fixed a bug where you could hide your UI from combat menu (and not retrieve it)
- Helion Captains shifted minimum level to show to 40 (from 25)
- Implemented Snowdrop Questline
- Fixed the computer being able to change character names that didn't exist by day 2
- Gate Matthew in Elsewhere event < day 90
- Gate first meeting with Keith to be < day 60


Files

love_of_magic_1_0_7b.apk 1 GB
Jan 02, 2021
love_of_magic_1_0_7b_linux.zip 3 GB
Jan 02, 2021
love_of_magic_1_0_7b_osx.zip 3 GB
Jan 02, 2021
love_of_magic_1_0_7b_win32.zip 3 GB
Jan 02, 2021
love_of_magic_1_0_7b_win64.zip 3 GB
Jan 02, 2021

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