Pay what you want bundle



So I'm putting Love of Magic into a "Pay What You Want" bundle for the first time. It's time limited and available over here.
https://itch.io/b/1327/pay-what-you-want-for-great-adult-fantasy-games

I thought I'd do a little write up about lessons learned from the process of pulling it together... we'll see if it does anything in terms of actual *sales*,  but hopefully some people will have fun with it.

Step 1: Why do a bundle?

This one's interesting, because it will affect what games might qualify, why they join, price points, etc. Are  you promoting a cause (the recent Bundle for Ukraine, for example)? Is this an attempt to sell the game itself? Or perhaps your principal revenue comes from elsewhere (Patreon, for example). Understanding why you're doing it, and getting buy-in from the other bundle participants, is the first step to setting up a successful bundle.  

Step 2: What games to include?

I believe a good bundle shares a central theme. It could be playstyle  (roguealike deckbuilders), art style (cartoony 2D), themes (highschool setting, or  WW2)  or other aspects, as long as you can say to yourself "because a player played game X in the bundle, they're likely to enjoy games Y and Z".  For our bundle  the central theme is Adult Fantasy.  The games themselves are varied; Memoirs of a Battle Brothel is a turn-based strategy game, Love of Magic is an RPG/VN, Vea Victis merges kingdom management and visual novels, etc. Some are  2D, some are 3D. Vea Victis's tale of domination and submission is certainly quite different from the epic romance of Love of Magic, but they're all erotic games that touch on the fantastical and supernatural around us.

Step 3: Putting the bundle together.

Itch.io's bundle system is overall pretty good, but the big bottleneck is that the bundle owner (the poor bastard volunteered to put  it together) needs to be in charge of the text-entry, and cat-herding involved in getting all the information together. Here I think I did a really poor job, and if doing it again I would have simplified things from the get go:

- Set up a google sheet to drive all of this. Makes it easy to see what you're missing and for collaborative editing
- Standardize the  input. We  settled on: Game Title, Game Description (250 characters), Main promo image (1920x1080, PNG), additional images / 3-5 sec video clip for the trailer

Doing it like that (with assets put into a  shared drive and linked) would have simplified my life. Instead I spent time hunting and pecking through a 5 page forum thread looking for assets :) Don't be like me, be smart.

Step 4: Marketing the bundle

We'll see if we've done this one right, and I'd love feedback and suggestions in the comments for what we could have done *better*.  We each have our own communities (PatreonDiscord, Twitter, etc), so posting there was the first step.  We've also posted in various forums we're active  in, and since we're in different places that might give us some lift. There's obviously a certain organic lift from being on sale on Itch.io, we'll see what that looks like.

So... that's some of my thoughts on this. It's the first time I've tried putting together a bundle like this, so it's been an interesting experience. Let me know in the comments if there's additional stuff  you  would have liked to hear, suggestions and feedback on stuff I should / shouldn't be doing, and other ideas.

Get Love of Magic

Buy Now$15.00 USD or more

Comments

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FTR [IMPORTANT]

RE: itch Product page Love of Magic has no Download or Purchase links
[itch Product page:  https://droid-productions.itch.io/love-of-magic]

I cannot find a 'Download' or 'Purchase' link on the itch Product page.  
There is only a link to Steam, buried in the 'More Information ' section.

NOTE: Your Patreon 'About' page directs buyers to both the itch Product page and Steam.   If revenue from itch has been down, this might explain it.

HTH

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No, I'm trying to fix it with itch.io; basically the final build of Book 2 is 5GB, which seems to break something internally for them.

I've contacted tech support to try to fix it. Will get it back up ASAP.

Okay, I'm restoring the Act X build (0.6.7c) while I wait. Turns out the finale for Book 2 was a LOT more intensive in terms of video usage than I'd realized, taking the build from 3.7GB (below the 4GB threshold) to 5.1GB, and making them refuse to host it. I'll see if I can get that limit lifted.

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That's cool, as long as you're aware ... I actually came here from another site that directed sales to the itch Product page.
("All roads lead to Rome.  Rome closed until further notice." )

Cheers

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FTR I downloaded from the alternate link successfully, thank you.
LIfe -  being "Life" - has totally stolen me away.  I'm sure any further issues *should* be "subjective", but promise to give you feedback here if it's something you haven't solved elsewhere.  

Thank you for your prompt action.  It's hard to be everywhere "important" that you need to be in the digital world  at the same time.  I fail  constantly,  but you haven't , which warrants *some* cred. 🙂  Big Kudos.

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I was looking into itch's Bundle system, and really liked your write-up here.  A quick read, but helpful insight into the process.  Thanks.

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Very cool and great video showing off each game. If you do another bundle I would love to be part of it. Love of Magic is one of my favorite VANs.